

If you're retreating or luring enemies, pull them closer to the stairs or useful terrain - don't run into unexplored territory and potentially bring more enemies into the fight.
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Fear the Unknown: Until you know otherwise, you should assume every unexplored tile is full of enemies.Retreating to a corner or one tile corridor limits the surface area and lets you deal with them one at a time. Rushing an enemy group is a good way to let them surround you and wail on you. Chokepoints: The more enemies you let have line of fire on you at once, the worse of a position you're in.In particular approaching an enemy orthogonally puts it in LoS for 7 tiles and detection range for 7 tiles (or 6 if you start the approach 1 or 2 tiles higher) whereas a diagonal puts it in LoS for 5 tiles and detection range for a mere 4 tiles.

Diagonal Diving: Because LoS and ranges in RF3 are circles, you can approach/retreat from enemies faster if you take a diagonal path.(Plus, many ranged units have less than 7.5 max range - by default elementals/statues have 7, archers have 5, and mages have 4! This lets you use even tiles in LoS to kite.) This lets you kite even archers to favourable terrain - just make sure that the level layout lets you keep them away at all times, observe that diagonals take you 'further' away than orthogonal moves, and have a plan for getting in range with minimal damage taken when you're done kiting. LoS Edge Kiting: If you aggro an enemy at maximum range (requires it to have '?' and not '?' - try being exactly 7 tiles away orthogonally or a 6,3 diagonal) then start running away, it will start each turn not in your LoS and have to step towards you.LoS is asymmetrical, and the goblin storm mage could see me and summon an orb of storm here!) (However, note that kiting enemies are smart enough to move to the furthest away tile that they can shoot you from, so not all corners work equally well.) (Also, be aware that some effects only require LoS, not LoF. Corner Peeking: If you discover a ranged enemy several tiles away from you, then walking towards it will let it take several hits, but breaking line of sight (hereafter LoS) by stepping around a solid wall or line of fire (hereafter LoF) by stepping behind an obstruction will force it to come to you.If you back yourself up into a corner, you made a mistake somewhere. Don't Get Cornered: Always have a retreat path behind you that goes through discovered territory and leads to either a loop or the stairs.By similar reasoning, try to get the first hit on ranged enemies as well. But if you hold still, the enemy will step next to you, and you get the first hit. Take The First Hit: It's minor, but new players to the genre may not think of it - if you step next to a melee enemy, it will get to hit you first.Let's explore various situations and tactics where this rule holds, and also the exceptions where it doesn't. Rule 0 of tactical roguelikes is as follows: 'By default, it's a mistake to walk towards an enemy'. After that, you can consider yourself an RF3 master, and you should consider taking what you've learned with you to other traditional roguelikes! Let's begin.

Your goals for this game should be first to win, then to win with every class, then to get a win streak of 3, then to get a daily challenge win streak of 3. With even a fraction of this level of discipline, you can get a win of your own. They are not cheating, just playing at the highest possible level of caution, risk aversion and turn-by-turn optimization. It is commonly said that any seed can be won in Rogue Fable III, that there are no unwinnable situations except that you make for yourself - and while I don't know who the best RF3 player is, I know that the best ever Nethack winstreak is 61 ( source ) and the best ever Dungeon Crawl Stone Soup winstreak is 62 ( source ). That stuff is relatively self-explanatory, and in fact fun to figure out on your own - this guide focuses on the 'invisible' aspects of playing a roguelike - Ways to split enemies up or neuter their ability to pelt you with attacks that you might not have even thought of and that the game will never hint at. It won't tell you how you should play a specific race or class. This is, notably, not a strategy guide or a build guide. Eq augmentation list.This is a tactics guide for Rogue Fable III, to help you cultivate a mentality for playing this and other traditional roguelikes using every trick in the book to turn unfair fights into fair fights.
